Monday, January 9, 2012

Spirit Units Explained

Spirits main strength is in the air.

 
Nullifier - spirits basic starter unit. Best when in a large group.
Zealot - spirits basic melee fighter. Not worth to build. Only targets ground. Nullifiers are a better choice.
Archon - a quite powerful unit. Rivals the strength of a glim but the only downfall is the range and cost.
Dark templar - spirits only invisible troop. Very strong but once again, it only targets ground and it is quite costly.

Stalker - a nice upgrade from nullifiers. This is a very good unit; cost is low, relatively strong and creates pretty fast.
Rider - has pretty good stats but you should only use them to fight against flying units.
Reaver - a strong unit, capable of taking much damage. Downfall is he movement speed, cost and supply.
Collosus - a very powerful unit, but not a very wise choice. It can only target ground units.
Observer - cannot fight, can only reveal invisible units. This unit is very useful later on in the game.
Phoenix - the spirits only troops that can attack many units simutaeniously. Beware of its low health and low atk. Best used in groups and make sure to have some units in front of it to take hits. Movement speed is relatively fast.
Glim - a very efficient unit. Has great health and damage. A very useful unit later on in the game.
Mothership - the spirits strongest unit. Strong in anyway possible. Downfall is the cost and the time of construction.


Thanks BoI2333

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